moshofsky/plant homeabout usbook reviewdirectoregon

MOSHPLANT.COM AT TWENTY has been online March 17, 1995. Some portions of this site are nearly that, shall we say, vintage. we're just that good at self-promotion.

Eighteen Years of


The AtopiScore calculator is a web app aimed at mobile devices combining JavaScript, HTML5, and CSS to provide veterinarians and veterinary dermatologists with a handy tool for tallying scores on two different surveys for canine skin problems. Developed for Pet Health Apps in conjunction with designer Matt Chansky. [27 Aug 2014]

Another project for Formations stretched our spirit beyond the confines of our interactive hole, to borrow from Dickens. This month was the 151st anniversary of the American Civil War's Battle of Chancellorsville, and the newly-renovated National Park Service visitor center reopened with three videos we designed and produced. Adobe After Effects was used for an attract loop made of period artwork and photography. We exported an animation that illustrated the pace of casualties using Adobe Flash and ActionScript. The big piece was a 2-minute 3D animation of major troop movemenents created with Maxon Cinema 4D Broadcast. And we got a new garbage can—excuse me, Mac Pro—to get the job done. [4 May 2014]

Chancellorsville Demo Reel

Considering that the gangly, youthful version of Moshofsky/Plant was usually the last picked for any kind of athletic activity, about the last place we would have ever expected to have our work appear was on the sports news/gossip site Deadspin. But after writing a short article on the economics of playing live tournaments for Learn.PokerNews, we were asked to do an expanded version that attracted a lot of buzz. [16 Mar 2014]

Exhibits, Etc. brought us back on board for a touch-screen project at the Acadia Parish Assessors office in Louisiana. We designed a system that allows members of the public to select the property maps they want to print by drilling down through PDF files updated weekly by the office's GIS system, with a time-sensitive code-generation system that kept the cost to the office to a minimum and made it easy for users. [16 Mar 2014]

Acadia Parish Assessors Office Kiosk
SAGE Center: From Boardman to the World

The Port of Morrow is the subject of the SAGE Center in Boardman, in Eastern Oregon. We did two interactive presentations for its 2013 opening through exhibit developer Formations: a touchscreen chronicling the genesis of the port development and the people behind it, and a large projection animation of the many products going through the port and their worldwide reach. [16 Mar 2014]

Seattle's Museum of History and Industry moved to new quarters oin Lake Union, and we were there (not literally) with Weatherhead Design to provide a kiosk that gives visitors a chance to learn a little of the Native American Chinook language. Visitors interacted with the kiosk through both touch and voice, as the Flash front end interfaced with Windows voice-recognition technology. [16 Mar 2014]

MOHAI Chinook Jargon kiosk
Swagelok Animated Holiday Card

Back in the mid-1990s, Moshofsky/Plant was known for popularizing programmatic and time-based animation in talks and articles at a time when much of multimedia was still frame-based. All that's soooo last millennium, but from time to time we still amuse ourselves with the classics, and an opportunity came about with a holiday card for Swagelok that depicts birds hanging colorful plumbing trinkets on a tree to a nifty jingle by the great Sean Eden, produced—once again—by Periscopic. The final greeting on the card is customizable; all of the animation is semi-random and no keyframes were harmed in its creation. [29 Nov 2011]

Formations used Moshofsky/Plant again for a US Army Corps of Engineers project involving a kiosk for a bird sanctuary on the Mississippi Flyways. The kiosk informs visitors about the difference between a "migration route" and a "flyway", displays pictures and information about some of the bird species that use the sanctuary on the Missouri/Illinois border, and allows visitors to enter in the state or country they came from to visit the sanctuary so other can see how many have come and how far. [29 Nov 2011]

Mississippi Flyways Kiosk
Fidelity Center for Applied Technology History Wall

It was a rare on-site installation opportunity for us in Boston at the Fidelity Center for Applied Technology to update their History Wall, an interactive mural utilizing the Lynch Exhibits I-Wall system. As the video monitor units slide along the tracks, the graphics on the monitors synchronize with the mural behind them revealing videos that can be played to learn about Fidelity's use of technology to stay on the cutting edge of the world of investment. Moshofsky/Plant was brought onto the project by video producers Downstream. [29 Nov 2011]

The Oregon National Guard's Camp Withycombe is both an historic site and a vital part of the state's emergency readiness programs. In use for more than one hundred years, it's been undergoing a huge renovation and cleanup, including the removal of lead shot from decades of rifle and handgun training on its firing ranges. Part of the project included public education about the environmental measures undertaken by the ONG and its contractors. Exhibit developer Formations brought Moshofsky/Plant in as the programmer for this kiosk, which included a database of images and text for each of the possible Leadership in Energy and Environmental Design (LEED) categories, details of the lead cleanup process, and an automated tour of kiosk features. [29 Nov 2011]

Camp Withycombe LEED Kiosk
The Water Bank

The Water Bank was one of three kiosks Moshofsky/Plant worked on for the opening of the Glazer Children's Museum in Tampa. The Water Bank teaches children water conservation facts and is sponsored by the Southwest Florida Water Management District. Kiosk graphics were developed by the museum and the kiosks were built and produced by Louisiana-based Exhibits, Etc. [29 Nov 2011]

Atlas: The Category Placement Tool™ was developed by Herb Sorensen of Shopper Scientist to calculate how the placement of product categories within a grocery store affects sales of those categories and the store as a whole. Atlas uses a sophisticated algorithm based on an enormous amount of real-world tracking of sales and customer movement within stores on the back end. Moshofsky/Plant developed the interface to Atlas (with graphic direction by Duc Designed), which allows users to "paint" categories onto aisles rather than enter numbers in a multi-stage spreadsheet. [29 Nov 2011]

Atlas: THe Category Placement Tool

Arsenal's portfolio contains a variety of advertising content, ranging from logo designs to TV and radio ads. They wanted a web site that matched their quirky sense of style while showing off the breadth of their work. They provided Moshofsky/Plant with Illustrator-based artwork, we made it do the things they wanted. [29 Nov 2011]

Moshofsky/Plant can't name any names, but we've worked on a couple of simulators for play tests of early stages of Kinect games this year. [29 Nov 2011]

Swagelok wanted a series of informational interactives for their industrial fluid valves that could be used on the web and as part of a sales kiosk at trade shows that could accommodate a wide variety of languages. Moshofsky/Plant worked as a programming contractor with project leads at data visualization specialist Periscopic to build a number of components that were interchangable between kiosk and the web, and which could be modified by an end user with knowledge of XML. Additionally, the kiosk tracked user progress through component screens. [29 Nov 2011]

Swagelok Kiosk and Web Components
Bedeviled: The Most Diabolical Sliding Puzzle Game Ever

Bedeviled: The Most Diabolical Sliding Puzzle Game Ever — Moshofsky/Plant's first iPhone game — was submitted to Apple's App Store in June of 2009. It was approved on the Friday of a Fourth of July weekend and has sold more than 40 copies in the past two-and-a-half years. [29 Nov 2011]

Our long-time love affair with game programming led to the opportunity to work with Forrest-Pruzan Creative on the prototype for an electronically-enhanced board game: Spy Trackdown, part of Wild Planet Toys' "Spy Gear" series. We built emulators for the electonic controller through a number of changes in playtesting and wrote pathfinding and audio-feedback algorithms. In the end, the programmers on the final product used our code as a basis for the embedded chip. [29 Nov 2011]

Spy Trackdown
The Blender

The Blender was a hosted quiz show at the Entros nightclubs in Seattle and San Francisco. The original versions of the quiz had six player stations (with multiple players at each station) hard-wired to the host system which ran a projection screen. Entros wanted to take the game on the road for bigger groups, and Moshofsky/Plant made it possible with a complete rewrite for wireless networking hooking up to one hundred player stations into as many as ten teams. The competition awarded bonuses to the first station to answer correctly and to teams where all stations answered correctly, for an experience that could support as many as 1,000 players. We also created tools to build questions and assemble them into quizzes. Sadly, Entros is no more.[29 Nov 2011]

Moshofsky/Plant is adding iPhone development to our repertoire of multimedia programming. We're an Apple-approved iPhone Developer (really, it only takes $99) and our first application has already been rejected once by the App Store! [16 March 2009]

503 490 1388      3635 SE ALDER ST, PORTLAND, OREGON 97214     INFO@MOSHPLANT.COM